Final Form - GWJ version
Story
You've traversed the universe and found The Mysterious Celestial Cocoon. With it, you might finally metamorphose into your Final Form! To reach that, you need to master the Four Elements and defend from The Foul Creatures and The Void!
Controls
- WASD/Arrows for movement, rotation, and all other actions that would require directions
- R/Space/Gamepad-B - for all other actions, mostly respawn/switch
Gameplay
- During the day - try to cover as much land with the elemental terrain as possible
- Don't focus on one element; try to develop all at the same time
- Be careful not to mix the elements - it will corrupt the land
- The cards in the HUD (under the portrait) represent your movement and coloring patterns
- At night, the Foul Creatures will try to corrupt your land - fend them off
- Their attack and movement pattern is also displayed in the HUD
- At dawn - all elemental tiles upgrade to the next level if they are surrounded by at least 4 tiles with the same element and tile level
- Moreover, all corrupted land gets half-healed, and half-healed land gets healed
- The goal is to reach the 4th level in all elements
- The game saves at the end of every day, so you can play it in a few sessions (although there is a minor bug where corruption doesn't recede until the next day, making the current day a bit harder).
Game by:
- Rakudajin - everything except:
- Great soundtrack by not_carlos
- SFX from Pixabay public assets
- Audiobook "The Metamorphosis" by Franz Kafka, read by Bob Neufeld
The game was made in 9 days for Godot Wild Jam 77, including code, pixel art and music.
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Rakudajin, not_carlos |
Genre | Strategy |
Made with | Godot |
Tags | 2D, Abstract, Board Game, Colorful, Narrative, Pixel Art, Singleplayer, Turn-based, Turn-Based Combat, Turn-based Strategy |
Development log
- Minimap and Map Chunking in Godot | Devlog #7, Final Form85 days ago
- Final Form – 2,124 Unique Tiles with ~600 Variations Each?! | Devlog #696 days ago
- Final Form Devlog #5 – New Art, New Track and Big Changes AheadJun 20, 2025
- Devlog #4 - News, Game Loop and Night FightsJun 06, 2025
- Devlog #3 — Movement & Pattern SystemMay 24, 2025
- Building The Final Form – Tile Coloring System (Devlog #2)May 10, 2025
- Building The Final Form – Tile-coloring turn-based god-game strategy (Devlog #...Apr 25, 2025
- Final Form - GWJ77 #9Jan 28, 2025
Comments
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Nice pixel art game you got there
Thank you! We are changing it a lot though, so it won't be a strict pixel-art anymore :)